SDL_ActiveEvent — Application visibility event structure
type
SDL_ACTIVEEVENT.
gain
0 if the event is a loss or 1 if it is a gain.
state
SDL_APPMOUSEFOCUS
if
mouse focus was gained or lost, SDL_APPINPUTFOCUS
if input focus was
gained or lost, or SDL_APPACTIVE
if the application was
iconified (gain
=0) or
restored(gain
=1).
SDL_ActiveEvent is a
member of the SDL_Event union
and is used when an event of type SDL_ACTIVEEVENT
is reported.
When the mouse leaves or enters the window area a
SDL_APPMOUSEFOCUS
type
activation event occurs, if the mouse entered the window then
gain
will be 1,
otherwise gain
will
be 0. A SDL_APPINPUTFOCUS
type
activation event occurs when the application loses or gains
keyboard focus. This usually occurs when another application
is made active. Finally, a SDL_APPACTIVE
type event occurs when the
application is either minimised/iconified (gain
=0) or restored.
Note This event does not occur when an application window is first created.
SDL_Event(3), SDL_GetAppState(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |