SDL_ConvertAudio — Convert audio data to a desired audio format.
#include "SDL.h"
int
            SDL_ConvertAudio( | 
            SDL_AudioCVT * | cvt); | 
          
SDL_ConvertAudio takes one
      parameter, cvt, which
      was previously initilized. Initilizing a SDL_AudioCVT is a two step process. First
      of all, the structure must be passed to SDL_BuildAudioCVT along with source and
      destination format parameters. Secondly, the cvt->buf and cvt->len fields must be setup. cvt->buf should point to the audio data and
      cvt->len should be set to the length of the audio
      data in bytes. Remember, the length of the buffer pointed to
      by buf show be len*len_mult
      bytes in length.
Once the SDL_AudioCVTstructure is initilized then
      we can pass it to SDL_ConvertAudio, which will convert the
      audio data pointer to by cvt->buf. If SDL_ConvertAudio returned 0 then the conversion was completed
      successfully, otherwise -1 is returned.
If the conversion completed successfully then the
      converted audio data can be read from cvt->buf. The amount of valid, converted, audio
      data in the buffer is equal to cvt->len*cvt->len_ratio.
/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);
SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;
/* Allocated audio specs */
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
/* Set desired format */
desired->freq=22050;
desired->format=AUDIO_S16LSB;
desired->samples=8192;
desired->callback=my_audio_callback;
desired->userdata=NULL;
/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn't open audio: %s
", SDL_GetError());
  exit(-1);
}
        
free(desired);
/* Load the test.wav */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
  fprintf(stderr, "Could not open test.wav: %s
", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&wav_cvt,
                        wav_spec.format, wav_spec.channels, wav_spec.freq,
                        obtained->format, obtained->channels, obtained->freq);
/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn't build converter!
");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}
/* Setup for conversion */
wav_cvt.buf=(Uint8 *)malloc(wav_len*wav_cvt.len_mult);
wav_cvt.len=wav_len;
memcpy(wav_cvt.buf, wav_buf, wav_len);
/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);
/* And now we're ready to convert */
SDL_ConvertAudio(&wav_cvt);
/* do whatever */
.
.
.
.
      SDL_BuildAudioCVT(3), SDL_AudioCVT(3)
| COPYRIGHT | 
|---|
| 
                 This manual page is taken from the SDL library, licensed under GNU LGPL.  |