SDL_FreeWAV — Frees previously opened WAV data
#include "SDL.h"
void
SDL_FreeWAV( |
Uint8 * | audio_buf) ; |
After a WAVE file has been opened with SDL_LoadWAV
its data can eventually be
freed with SDL_FreeWAV
.
audio_buf
is a
pointer to the buffer created by SDL_LoadWAV
.