Name

SDL_LoadBMP — Load a Windows BMP file into an SDL_Surface.

Synopsis

#include "SDL.h"
SDL_Surface *SDL_LoadBMP( const char *  file);

DESCRIPTION

Loads a surface from a named Windows BMP file.

RETURN VALUE

Returns the new surface, or NULL if there was an error.

SEE ALSO

SDL_SaveBMP(3)

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.