SDL_SetAlpha — Adjust the alpha properties of a surface
#include "SDL.h"
int
SDL_SetAlpha( |
SDL_Surface * | surface, |
Uint32 | flags, | |
Uint8 | alpha) ; |
Note This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (
SDL_ALPHA_TRANSPARENT
) is now considered transparent and 255 (SDL_ALPHA_OPAQUE
) is now considered opaque.
SDL_SetAlpha
is used for
setting the per-surface alpha value and/or enabling and
disabling alpha blending.
Thesurface
parameter specifies which surface whose alpha attributes you
wish to adjust. flags
is used to specify whether alpha blending should be used
(SDL_SRCALPHA
) and whether the
surface should use RLE acceleration for blitting
(SDL_RLEACCEL
). flags
can be an OR'd
combination of these two options, one of these options or 0.
If SDL_SRCALPHA
is not passed
as a flag then all alpha information is ignored when blitting
the surface. The alpha
parameter is the
per-surface alpha value; a surface need not have an alpha
channel to use per-surface alpha and blitting can still be
accelerated with SDL_RLEACCEL
.
Note The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.
Alpha effects surface blitting in the following ways:
SDL_SRCALPHA
The source is alpha-blended with the destination,
using the alpha channel. SDL_SRCCOLORKEY
and the per-surface
alpha are ignored.
SDL_SRCALPHA
The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.
SDL_SRCALPHA
The source is alpha-blended with the destination
using the per-surface alpha value. If SDL_SRCCOLORKEY
is set, only the
pixels not matching the colorkey value are copied. The
alpha channel of the copied pixels is set to
opaque.
SDL_SRCALPHA
The RGB data is copied from the source and the alpha
value of the copied pixels is set to opaque. If
SDL_SRCCOLORKEY
is set,
only the pixels not matching the colorkey value are
copied.
SDL_SRCALPHA
The source is alpha-blended with the destination
using the source alpha channel. The alpha channel in
the destination surface is left untouched. SDL_SRCCOLORKEY
is ignored.
SDL_SRCALPHA
The RGBA data is copied to the destination surface.
If SDL_SRCCOLORKEY
is
set, only the pixels not matching the colorkey value
are copied.
SDL_SRCALPHA
The source is alpha-blended with the destination
using the per-surface alpha value. If SDL_SRCCOLORKEY
is set, only the
pixels not matching the colorkey value are copied.
SDL_SRCALPHA
The RGB data is copied from the source. If
SDL_SRCCOLORKEY
is set,
only the pixels not matching the colorkey value are
copied.
Note Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask.
Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available
SDL_MapRGBA(3), SDL_GetRGBA(3), SDL_DisplayFormatAlpha(3), SDL_BlitSurface(3)
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This manual page is taken from the SDL library, licensed under GNU LGPL. |