Name

SDL_WM_GrabInput — Grabs mouse and keyboard input.

Synopsis

#include "SDL.h"
SDL_GrabMode SDL_WM_GrabInput( SDL_GrabMode   mode);

DESCRIPTION

Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any.

When mode is SDL_GRAB_QUERY the grab mode is not changed, but the current grab mode is returned.

typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;

RETURN VALUE

The current/new SDL_GrabMode.

COPYRIGHT

This manual page is taken from the SDL library, licensed under GNU LGPL.