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TheObjectclass sits at the top of the class hierarchy tree. Every class is a descendent, direct or indirect, of the
Objectclass. This class defines the basic state and behavior that all objects might use, such as the ability to compare oneself to another object, to convert to a string, to wait on a condition variable, to notify other objects that a condition variable has changed, and to return the class of the object.The
Objectclass provides several useful methods that may need to be overridden by a well-behaved subclass.In addition, the
equalsandhashCodetoStringObjectclass provides the following handy methods:And then there is
getClassnotify,notifyAll, andwaitfinalize, a special method, called by the garbage collector. It shouldn't be called from regular programs.With the exception of
notify,notifyAll, andwait, these methods are covered in the sections that follow. Thenotify,notifyAll, andwaitmethods all play a part in synchronizing the activities of independently running threads in a program, which is discussed in Threads: Doing Two or More Tasks at Once.
You use the
Note: Use great care when implementing aclonemethod. Implementing aclonemethod properly can be tricky and has some non-trivial consequences. This section covers the method briefly, but you can find more information about the ins and outs of implementingclonein the book Effective Javaby Josh Bloch.
clonemethod to create an object from an existing object. To create a clone, you write:aCloneableObject.clone();Object's implementation of this method checks to see whether the object on whichclonewas invoked implements theCloneableinterface. If the object does not, the method throws aCloneNotSupportedException. Even thoughObjectimplements theclonemethod, theObjectclass is not declared to implement theCloneableinterface, so classes that don't explicitly implement the interface are not cloneable. If the object on whichclonewas invoked does implement theCloneableinterface,Object's implementation of theclonemethod creates an object of the same class as the original object and initializes the new object's member variables to have the same values as the original object's corresponding member variables.The simplest way to make your class cloneable, then, is to add
implementsCloneableto your class's declaration. For some classes, the default behavior ofObject'sclonemethod works just fine. Other classes need to overridecloneto get correct behavior.Consider a
Stackclass that contains anArrayListand a member variable referencing its top element. IfStackrelies onObject's implementation ofclone, the original stack and its clone refer to the same list. Changing one stack changes the other, which is undesirable behavior.Here is an appropriate implementation of
clonefor ourStackclass, which clones the list to ensure that the original stack and its clone do not refer to the same list:The implementation forpublic class Stack implements Cloneable { private ArrayList<Object> items; ... //Code for Stack's methods and constructor //not shown. protected Stack clone() { try { //Clone the stack. Stack s = (Stack)super.clone(); //Clone the list. s.items = (ArrayList)items.clone(); return s; //Return the clone. } catch (CloneNotSupportedException e) { //This shouldn't happen because Stack and //ArrayList implement Cloneable. throw new AssertionError(); } } }Stack'sclonemethod is relatively simple. First, it callsObject's implementation of theclonemethod by callingsuper.clone, which creates and initializes aStackobject. At this point, the original stack and its clone refer to the same list. Next, the method clones the list.
Note: Theclonemethod should never usenewto create the clone and should not call constructors. Instead, the method should callsuper.clone, which creates an object of the correct type and allows the hierarchy of superclasses to perform the copying necessary to get a proper clone.
Theequalsmethod compares two objects for equality and returnstrueif they are equal. Theequalsmethod provided in theObjectclass uses the identity operator (==) to determine whether two objects are equal. If the objects compared are the exact same object, the method returnstrue.However, for some classes, two distinct objects of that type might be considered equal if they contain the same information. Here is an example of a
Bookclass that, like a good citizen, overridesequals:Consider this code that tests two instances of thepublic class Book { ... public boolean equals(Object obj) { if (obj instanceof Book) { if (((Book)obj).getISBN().equals(this.ISBN)) { return true; } else { return false; } } else { return false; } } }Bookclass for equality:This program displaysBook firstBook = new Book("0201914670"); //Swing Tutorial, 2nd edition Book secondBook = new Book("0201914670"); if (firstBook.equals(secondBook)) { System.out.format("objects are equal%n"); } else { System.out.format("objects are not equal%n"); }objects are equaleven thoughfirstBookandsecondBookreference two distinct objects. They are considered equal because the objects compared contain the same value.You should always override the
equalsmethod if the identity operator is not appropriate for your class. If you overrideequals, overridehashCodeas well.The value returned by
hashCodeis an int that maps an object into a bucket in a hash table. An object must always produce the same hash code. However, objects can share hash codes (they aren't necessarily unique). Writing a "correct" hashing function is easy always return the same hash code for the same object. Writing an "efficient" hashing function one that provides a sufficient distribution of objects over the buckets is difficult and is outside the scope of this tutorial.Even so, the hashing function for some classes is relatively obvious. For example, an obvious hash code for an
Integerobject is its integer value.For more information on writing correct implementations of
equalsandhashcode, see Effective Javaby Josh Bloch.
TheObjectclass provides a callback method,finalize, that allows you to clean up an object before it is garbage collected. Thefinalizemethod may be called automatically by the system, and this is where you put any necessary cleanup code.
Note: You should not employ sloppy programming practices and then rely on this method to do your cleanup for you. For example, say you forget to close a file descriptor after performing some I/O. You don't know when or even if garbage collection will occur (when this method would be called) and you may run out of file descriptors before you run out of memory.For more information the dangers and subtleties of
finalize, see Effective Javaby Josh Bloch.
TheObject'stoStringmethod returns aStringrepresentation of the object. You can usetoStringalong withSystem.out.formatto display a text representation of an object, such as an instance ofBook:which would, hopefully, print something useful, like this:System.out.format("%s%n", firstBook.toString());The0201914670: The JFC Swing Tutorial: A Guide to Constructing GUIs, 2nd Edition Authors: Kathy Walrath, Mary Campione, Alison Huml, Sharon ZakhourStringrepresentation for an object depends entirely on the object. ThetoStringmethod is very useful for debugging. You should override this method in all your classes.
ThegetClassmethod returns a runtime representation of the class of an object. This method returns aClassobject, which you can query for information about the class, such as its name, its superclass, and the interfaces it implements. You cannot overridegetClass. The following method gets and displays the class name of an object:One easy way to get avoid printClassName(Object obj) { //The getSimpleName method was introduced in J2SE 5.0. //Prior to that, you can use getName, which returns //the fully qualified name, rather than just the //class name. System.out.format("The object's class is %s.%n" obj.getClass().getSimpleName()); }Classobject is from its class name. Here are two ways to get theClassobject for theStringclass:String.class Class.forName("java.lang.String")String.classis preferred for performance reasons because it does the lookup only once.Class.forNameperforms the lookup each time, but can be used even when the class name is not known at compile time.
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