SDL_AudioSpec — Audio Specification Structure
typedef | struct { | |||
int |
freq ; |
|||
Uint16 |
format ; |
|||
Uint8 |
channels ; |
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Uint8 |
silence ; |
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Uint16 |
samples ; |
|||
Uint32 |
size ; |
|||
void | (* |
callback )(void *userdata, Uint8 *stream, int len); |
||
void | * |
userdata ; |
||
} SDL_AudioSpec; |
freq
Audio frequency in samples per second
format
Audio data format
channels
Number of channels: 1 mono, 2 stereo
silence
Audio buffer silence value (calculated)
samples
Audio buffer size in samples
size
Audio buffer size in bytes (calculated)
callback(..)
Callback function for filling the audio buffer
userdata
Pointer the user data which is passed to the callback function
The SDL_AudioSpec
structure is used to describe the format of some audio data.
This structure is used by SDL_OpenAudio
and SDL_LoadWAV
. While all fields are used by
SDL_OpenAudio
only freq
, format
, samples
and channels
are used by
SDL_LoadWAV
. We will detail
these common members here.
freq
The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.
format
Specifies the size and type of each sample element
AUDIO_U8
AUDIO_S8
AUDIO_U16
or AUDIO_U16LSB
AUDIO_S16
or AUDIO_S16LSB
AUDIO_U16MSB
AUDIO_S16MSB
AUDIO_U16SYS
AUDIO_S16SYS
channels
The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).
samples
When used with SDL_OpenAudio
this refers to the size
of the audio buffer in samples. A sample a chunk of
audio data of the size specified in format
mulitplied by the
number of channels. When the SDL_AudioSpec is used with
SDL_LoadWAV
samples
is set to
4096.
SDL_OpenAudio(3), SDL_LoadWAV(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |