SDL_OpenAudio — Opens the audio device with the desired parameters.
#include "SDL.h"
int
            SDL_OpenAudio( | 
            SDL_AudioSpec * | desired, | 
| SDL_AudioSpec * | obtained); | 
          
This function opens the audio device with the desired parameters, and returns
      0 if successful, placing the actual hardware parameters in
      the structure pointed to by obtained. If obtained is NULL, the audio
      data passed to the callback function will be guaranteed to be
      in the requested format, and will be automatically converted
      to the hardware audio format if necessary. This function
      returns -1 if it failed to open the audio device, or couldn't
      set up the audio thread.
To open the audio device a desired SDL_AudioSpec must be created.
SDL_AudioSpec *desired; . . desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
You must then fill this structure with your desired audio specifications.
desired->freqdesired->formatdesired->samplesdesired->callbackvoid callback(void *userdata, Uint8 *stream, int len);
userdata is the pointer
      stored in userdata field of the
      SDL_AudioSpec. stream is a pointer to the audio buffer you
      want to fill with information and len is the length of the audio buffer in
      bytes.
desired->userdataSDL_OpenAudio reads these
      fields from the desired SDL_AudioSpec structure pass to the
      function and attempts to find an audio configuration matching
      your desired. As
      mentioned above, if the obtained parameter is
      NULL then SDL with convert from
      your desired audio
      settings to the hardware settings as it plays.
If obtained is
      NULL then the desired SDL_AudioSpec is your working
      specification, otherwise the obtained SDL_AudioSpec becomes the working
      specification and the desirec specification can be
      deleted. The data in the working specification is used when
      building SDL_AudioCVT's for
      converting loaded data to the hardware format.
SDL_OpenAudio calculates the
      size and silence fields for both the desired and obtained specifications. The
      size field stores the total size
      of the audio buffer in bytes, while the silence stores the value used to represent
      silence in the audio buffer
The audio device starts out playing silence when it's opened, and should be
      enabled for playing by calling SDL_PauseAudio(0) when you
      are ready for your audio callback function to be called. Since the
      audio driver may modify the requested size of the audio buffer, you should
      allocate any local mixing buffers after you open the audio
      device.
/* Prototype of our callback function */
void my_audio_callback(void *userdata, Uint8 *stream, int len);
/* Open the audio device */
SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec *hardware_spec;
/* Allocate a desired SDL_AudioSpec */
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
/* Allocate space for the obtained SDL_AudioSpec */
obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
/* 22050Hz - FM Radio quality */
desired->freq=22050;
/* 16-bit signed audio */
desired->format=AUDIO_S16LSB;
/* Mono */
desired->channels=0;
/* Large audio buffer reduces risk of dropouts but increases response time */
desired->samples=8192;
/* Our callback function */
desired->callback=my_audio_callback;
desired->userdata=NULL;
/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn't open audio: %s
", SDL_GetError());
  exit(-1);
}
/* desired spec is no longer needed */
free(desired);
hardware_spec=obtained;
.
.
/* Prepare callback for playing */
.
.
.
/* Start playing */
SDL_PauseAudio(0);
      SDL_AudioSpec(3), SDL_LockAudio(3), SDL_UnlockAudio(3), SDL_PauseAudio(3)
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                 This manual page is taken from the SDL library, licensed under GNU LGPL.  |