SDL_PauseAudio — Pauses and unpauses the audio callback processing
#include "SDL.h"
void
SDL_PauseAudio( |
int | pause_on) ; |
This function pauses and unpauses the audio callback
processing. It should be called with pause_on
=0 after opening the
audio device to start playing sound. This is so you can
safely initialize data for your callback function after
opening the audio device. Silence will be written to the
audio device during the pause.
SDL_GetAudioStatus(3), SDL_OpenAudio(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |