SDL_PauseAudio — Pauses and unpauses the audio callback processing
#include "SDL.h"
void
            SDL_PauseAudio( | 
            int | pause_on); | 
          
This function pauses and unpauses the audio callback
      processing. It should be called with pause_on=0 after opening the
      audio device to start playing sound. This is so you can
      safely initialize data for your callback function after
      opening the audio device. Silence will be written to the
      audio device during the pause.
SDL_GetAudioStatus(3), SDL_OpenAudio(3)
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                 This manual page is taken from the SDL library, licensed under GNU LGPL.  |