SDL_Flip — Swaps screen buffers
#include "SDL.h"
int
SDL_Flip( |
SDL_Surface * | screen) ; |
On hardware that supports double-buffering, this function
sets up a flip and returns. The hardware will wait for
vertical retrace, and then swap video buffers before the next
video surface blit or lock will return. On hardware that
doesn't support double-buffering, this is equivalent to
calling SDL_UpdateRect
(screen, 0, 0, 0, 0)
The SDL_DOUBLEBUF
flag must
have been passed to SDL_SetVideoMode
, when setting the video
mode for this function to perform hardware flipping.
SDL_SetVideoMode(3), SDL_UpdateRect(3), SDL_Surface(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |