SDL_Surface — Graphical Surface Structure
typedef | struct SDL_Surface { | |||
Uint32 |
flags ; |
/* Read-only */
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SDL_PixelFormat | * |
format ; |
/* Read-only */
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int |
w , |
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h ; |
/* Read-only */
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Uint16 |
pitch ; |
/* Read-only */
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void | * |
pixels ; |
/* Read-write */
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/* clipping information */
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SDL_Rect |
clip_rect ; |
/* Read-only */
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/* Reference count -- used when freeing surface */
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int |
refcount ; |
/* Read-mostly */
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/* This structure also contains private fields not shown here */
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} SDL_Surface; |
flags
Surface flags
format
Pixel format
Width and height of the surface
pitch
Length of a surface scanline in bytes
pixels
Pointer to the actual pixel data
clip_rect
surface clip rectangle
SDL_Surface's represent
areas of "graphical" memory, memory that can be drawn to. The
video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode
and SDL_GetVideoSurface
. Most of the fields
should be pretty obvious. w
and h
are the width and height of
the surface in pixels. pixels
is a pointer to the
actual pixel data, the surface should be locked before accessing this
field. The clip_rect
field is the clipping rectangle as set by SDL_SetClipRect
.
The following are supported in the flags
field.
SDL_SWSURFACE
Surface is stored in system memory
SDL_HWSURFACE
Surface is stored in video memory
SDL_ASYNCBLIT
Surface uses asynchronous blits if possible
SDL_ANYFORMAT
Allows any pixel-format (Display surface)
SDL_HWPALETTE
Surface has exclusive palette
SDL_DOUBLEBUF
Surface is double buffered (Display surface)
SDL_FULLSCREEN
Surface is full screen (Display Surface)
SDL_OPENGL
Surface has an OpenGL context (Display Surface)
SDL_OPENGLBLIT
Surface supports OpenGL blitting (Display Surface)
SDL_RESIZABLE
Surface is resizable (Display Surface)
SDL_HWACCEL
Surface blit uses hardware acceleration
SDL_SRCCOLORKEY
Surface use colorkey blitting
SDL_RLEACCEL
Colorkey blitting is accelerated with RLE
SDL_SRCALPHA
Surface blit uses alpha blending
SDL_PREALLOC
Surface uses preallocated memory