SDL_GL_LoadLibrary — Specify an OpenGL library
#include "SDL.h"
int
SDL_GL_LoadLibrary( |
const char * | path) ; |
If you wish, you may load the OpenGL library at runtime,
this must be done before SDL_SetVideoMode
is called. The path
of the GL library is
passed to SDL_GL_LoadLibrary
and it returns 0
on success, or
-1 on an error. You
must then use SDL_GL_GetProcAddress
to retrieve function
pointers to GL functions.