SDL_GL_SetAttribute — Set a special SDL/OpenGL attribute
#include "SDL.h"
int
            SDL_GL_SetAttribute( | 
            SDL_GLattr | attr, | 
| int | value); | 
          
Sets the OpenGL attribute attr to value. The attributes you set
      don't take effect until after a call to SDL_SetVideoMode. You should use
      SDL_GL_GetAttribute to check
      the values after a SDL_SetVideoMode call.
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s
", SDL_GetError());
  SDL_Quit();
  return;
}
      
Note The
SDL_DOUBLEBUFflag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.
SDL_GL_GetAttribute(3), GL Attributes
| COPYRIGHT | 
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                 This manual page is taken from the SDL library, licensed under GNU LGPL.  |