SDL_GetRelativeMouseState — Retrieve the current state of the mouse
#include "SDL.h"
Uint8
SDL_GetRelativeMouseState( |
int * | x, |
int * | y) ; |
The current button state is returned as a button bitmask,
which can be tested using the SDL_BUTTON(X)
macros, and
x
and y
are set to the change in the
mouse position since the last call to SDL_GetRelativeMouseState
or since event
initialization. You can pass NULL
for either x
or y
.