SDL_JoyButtonEvent — Joystick button event structure
typedef | struct { | |||
Uint8 |
type ; |
|||
Uint8 |
which ; |
|||
Uint8 |
button ; |
|||
Uint8 |
state ; |
|||
} SDL_JoyButtonEvent; |
type
SDL_JOYBUTTONDOWN
or
SDL_JOYBUTTONUP
which
Joystick device index
button
Joystick button index
state
SDL_PRESSED
or
SDL_RELEASED
SDL_JoyButtonEvent is a
member of the SDL_Event union
and is used when an event of type SDL_JOYBUTTONDOWN
or SDL_JOYBUTTONUP
is reported.
A SDL_JOYBUTTONDOWN
or
SDL_JOYBUTTONUP
event occurs
when ever a user presses or releases a button on a joystick.
The field which
is
the index of the joystick that reported the event and
button
is the index
of the button (for a more detailed explaination see the
Joystick section).
state
is the current
state or the button which is either SDL_PRESSED
or SDL_RELEASED
.
SDL_Event(3), Joystick Functions, SDL_JoystickEventState(3), SDL_JoystickGetButton(3)
COPYRIGHT |
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This manual page is taken from the SDL library, licensed under GNU LGPL. |